PhotonInc

The development of PhotonInc was quite a learning experience. This was my first proper run at leading a project from initial concept and fundraising, through development and release. The aim of PhotonInc was to create a simulation/puzzle game centered on the physics of light. For the first half of development we were targeting mobile devices before pivoting to PC where we could have a wider variety of gameplay and more accurately depict lighting and materials using a PBR workflow.

My primary art contributions were in directing a small team of freelance artists, integrating both outsourced and stock art assets into a cohesive look, building levels, designing and building the UI, and setting up materials, lighting, and post-processing effects.

Developer: Substrate Games, LLC
Platforms: PC
Release Date: 7/6/17
Art Direction: Will Schneller
3D Art: Jordan Ray, Marc Emmert
Character Design and Illustration: Eric Ensey

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It was important to me to carry the laboratory setting and diegetic UI motifs into the promotional materials.

PhotonInc Launch Trailer

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Early exploration on materials. One major challenge was to accurately portray surfaces on mobile devices. We tried a variety of handpainting methods to simulate PBR-style materials.

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Early exploration into an isometric sokoban gameplay style. In this iteration players would engage with crafting stations which were stylized as robotic characters integrated into the level.

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The very first image created back when the gameplay had a more arcade-like feel.