Ravaged: Zombie Apocalypse - Props

In 2013 I was invited to work as a support asset artist on the Ravaged DLC by 2Dawn Games. This was my first experience creating production assets for use in Unreal Engine 3. I modeled, textured and set up materials for a handful of props used in the Asylum map.

Will schneller willschneller ravaged environmentprops

Fully textured

Will schneller willschneller ravaged environmentprops wires

Wireframes

Will schneller willschneller ravaged operatingchair textureflats
Will schneller willschneller ravaged smallgenerator textureflats
Will schneller willschneller ravaged fluorescentlightfixture textureflats